﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BaseCardTypes = Wormhole.Engine.CardLibrary.BaseCardTypes;

namespace Wormhole.Engine.Decks
{
	/// <author>Hannes Foulds</author>
	/// <date>04 November 2008</date>
	/// <summary>
	/// Adversary Cards.
	/// </summary>
	public class AdversaryCards : SkillCards
	{
		#region Constructor
		/// <summary>
		/// Initialize a default instance of the class.
		/// </summary>
		public AdversaryCards() : base()
		{
		}

		/// <summary>
		/// Create a new deck for a specific player.
		/// </summary>
		/// <param name="player">The player the deck belongs to.</param>
		public AdversaryCards(Player.Player player)
			: base(player)
		{
		}
		#endregion

		#region Set Player Events
		/// <summary>
		/// Wire up the events from other engine objects to listen for.
		/// </summary>
		protected override void SetEngineEvents()
		{
		}
		#endregion
	}
}
